Activity #1 –
Hebrew Mashup
Game: Hebrew Mashup
Type of Game: Similar to Balderdash
Group Size: 10-50
Teams: Up to 5, 10 per team
Time Estimate: 45 minutes
Scoring: 1,2,3’s – some
pieces are worth double and some are worth triple points.
Materials: 18 note cards with
one name on each. No pictures should be on the back of the cards. The Hebrew
Mashup Words on printable cards are
found in the Game Appendix. You will also need a Scoreboard with a marker.
Setup: Get teams organized
with team names; have them each sit in their team, Pick at random one or two
scorekeepers who are not players. Pick one team from random to approach and
take a card. One player (the bluffer) from that team may approach and draw a
card.
Introduction: (Read aloud) “Have
you ever heard the phrase: ‘In the beginning?’ It’s pretty a common one. It
refers back to a time in our earth’s history when things were just getting
started. But with all the theories out there, how are we to know what’s true?
And sometimes, because of language, we get pretty confused when we read the
account of the world and all that’s in it. It’s easy when we get right back to
the Bible and find what was actually created.”
Goal: DO NOT READ ALOUD.
The goal is to have the teams become familiar with the Hebrew words in the
first part of the Genesis creation account. Obviously the teams will not
recognize the words but they will see that that these are all created items
from Genesis Days 1-4... As the game goes on, some of the players may adjust
their answers accordingly to suit the creation story.
Instructions: Each player from the
bluffing team may not answer. The bluffer gives the word and asks the other
teams to write down a fake definition that may seem correct.
The cards from each team are collected and
brought up front.
The bluffer reads each answer along with the
correct answer. Each team must write down the definition they think is correct.
Once they've done this, the bluffer has them read out their answers.
Score 1 to a team for every vote their answer
receives.
Score 1 to a team for guessing the correct
answer.
Score 2 points if a team's bluff closely
resembles the correct answer.
Score 3 to the bluffer if none of the players
choose the correct answer.
Turn proceeds to the team on the right.
Debrief: After the game has
ended (when all 18 words are used) please read "Creation Days 1-4."
They will understand and have a basic limited understanding of the events in
this part of Genesis. Don't answer questions at this time, move straight into
the next game
Reading: “Creation Days 1-4” Genesis 1: 1-19 (PHP)
“Genesis1:1 At the start, Elohim created
Shamayim and Erets. 2 And Erets was messy and empty and it was dark on the
surface of Mayim. But The Holy Spirit danced on the surface of all the water. 3
And Elohim said: “Let there be Owr!” and there was Owr. 4 And Elohim saw Owr.
It was good. Then Elohim slid a space between Owr and Choshek, 5 and Elohim
called Owr: “Yom” and Choshek he called “Lel,” and that was the day’s first
morning.
6 And Elohim said: "Let there be the
Raqia in the middle of Mayim. Let it divide a space between Mayim from the
other Mayim. 7 So Elohim made the Raqia and divided a space between Tachath
Mayim under the Raqia and the Meal Mayim which were above the Raqia. And so it
was. 8 So then Elohim called the Raqia: Shamayim and that was evening and
morning on the second day.
9 And Elohim said: “Be gathered Mayim under
Shamayim at one place and let there appear Yabbashah!” 10 And Elohim called
Erets: ‘Yabbashah’ and where the Shamayim gathered He called: ‘The Shamayim’
and Elohim saw that it was good.
11 And Elohim said: “Let Erets bring forth
grass, herbs that yield seeds and trees that yield fruit according to their
kind, whose seeds are in it all over Erets.” And so it was. 12 And Erets
brought forth grass plants that yield seed according to their kind, yielding
fruit whose seed is in them according to their kind and Elohim say that it was
good. 13 And were evening and morning: the third day.
14 And Elohim said: “Let there be Meors in
the Birqia of the Shamayim to separate a space between Yom and Lel and let them
be for signs and seasons and days and years. 15 And let them be for Meors in
the Birqia of the Shamayim to give light on Erets. And so it was.
16 Then Elohim made two great Meors. The
great Meor to govern the Yom and the lesser Meor to govern the Lel. Then He
made Kokabs too. 17 And Elohim set them all in the Birqia of the Shamayim to
give light to Erets 18 And to rule over Yom and over Lel and to divide a space
between Owr from Choshek. And Elohim saw that it was good. 19 And that was the
evening and the morning, day four.”
Reflection: Have each group write out as many words as they can
remember on a sheet of paper and their definition. Combine these words together
on the scoreboard (on a separate sheet) and see if they can get them all in
order on which day.
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